Destiny 2: Shadows have launched their first raid — The Garden of Healing — and if you don’t know what to do it’s going to prove troubled. Luckily, I sat up and scrubbed each channel, I took notice and even melted my own face and gave you this complete series of guides. This article is devoted to the third meeting: a reassembly of the consecrated spirit.
Your fire team must break into two teams before the battle starts: a mote team and a boss team. The mote group must gather motes, take them to the active corner conflict and protect them while awaiting the next runner. The boss group is in the middle and protects the enemies and manages the Voltaic Overflow of the Consecrated Mind: indeed, it’s back and falling.
To start with, you must add a Vex cube to the confluence center to call out the consecrated spirit. After that, everyone has to exit the center: their arrival destroys everyone close to it. Keep your distance when he’s active: he’s going to slam near guards. The mote team needs the alerts in the left bottom to keep an eye on: it informs them the dispute is active. To produce five motes, kill minotaurs and collect the mote group.
This is a simpler method when you recognize who is the first (and the defender, in turn), the second and third collectors. This allows you to create an effective supply chain and ensure that a custodian hovers motes at every turn. It’s because Vex will invade the fight, as they did at the second meeting, that it is important to keep a defender. Banking motes bring an illuminated buff to the guardian and they can hold the swarm off. Only keep ten, but don’t really wait: leave to go to the bank once you’re in the middle, but take the motes when you go. Hold this rotation until there are 30 motes
garden of salvation boost is The next large development of Destiny 2 is coming near, meaning the Destiny 2 Shadowkeep raid, Garden of Salvation, is only weeks away. This is the pinnacle PvE activity of the expansion and it will certainly spawn another world-first race, so Bungie has obviously kept most of the information to itself. That said, although we haven’t seen much of it at all, we already understand a little bit about the Salvation Garden. Once we’ve cleared it ourselves, we’ll update this guide with a complete walkthrough, but for now, here’s all we’ve learned about the Destiny 2 Shadowkeep raid and amazing season.
The Garden of Salvation is a six-player end-game activity set in the Black Garden, the birthplace of the Vex. In the initial Destiny’s primary tale, players toured the Black Garden, but only for a (rather dull) story assignment. The Garden of Salvation is much more ambitious and will feature numerous encounters, so our knowledge of both the Black Garden and the Vex should be reflected.
The recommended and maximum power level in the salvation garden is unknown, but we can speculate where it could fall. Thanks to artifacts that can be raised infinitely, there is technically no Power Cap in Shadowkeep, but there is a 950 smooth Cap and a 960 cap. You can achieve 950 doing just about anything, but to get 960 equipment, you’re going to have to finish pinnacle tasks like the attack. The recommended amount of raid power is likely to be small to mid-900s, with an ultimate meeting of up to 950 or so , as bungie approved you can get above and beyond the max light!.
While PAX West was expected to be an opportunity for Destiny 2 fans to get a taste of some returning maps in the revamped Elimination Mode, the annual event turned out to be much more fruitful. Thanks to curious players poking around in the Destiny 2: Shadowkeep menus, fans have learned a lot more than they could have expected, including some details about the upcoming Garden of Salvation raid.
Previously, Destiny 2 players discovered an armor set that looked like a reskin of an Eververse set from back during Curse of Osiris. The lore surrounding the armor suggested it was the raid set, and Bungie later confirmed it, prompting a controversy within the Destiny 2 community.
Now, a different PAX West attendee has shared a screenshot from a piece of Destiny 2: Shadowkeep raid armor that may give players their first hint toward the upcoming endgame experience. But be warned, the details are a slight spoiler for those hoping to go into Garden of Salvation fresh, either to claim World’s First or just to have fun.
While expecting some of the mods in the Destiny 2: Shadowkeep build at PAX West, one attendee found a mod that called Enhanced Voltaic Mote Collector. The description explains that the user gains an overshield after they collect 5 motes, and is only active in the Garden of Salvation raid. They also found a mod called Relay Defender that grants increased weapon damage while within 5 meters of an active Vex Relay.
to summeize about gos – garden of salvation
The new raid in Shadowkeep is releasing on October 5th on Saturday, five days after the official release of Shadowkeep. Just like Crown of Sorrows World First, Garden of Salvation will also have a Contest mode. They also revealed the new World’s First Belt for the Garden of Salvation Raid. Here’s how Bungie described it in their TWAB:
“Contest mode will be active for the first 24 hours, similar to the Crown of Sorrow World First competition. While Contest is active, players will face an enforced challenge throughout the raid. Power beyond certain levels will provide no additional advantage for a given fight (e.g., for the first fight, Power above 890 doesn’t provide an advantage, and for the final fight, Power above 920 doesn’t provide an advantage). You can read the full rules here. The gist is Only the final six players of the winning fireteam to finish the activity will receive a belt. The first fireteam to complete the raid and return to orbit will be declared the winner. Unlike in previous raids, the winning team won’t receive an Exotic drop from the final encounter, so don’t rely on your loot stream to determine whether you may have won.”
Any Destiny 2 player that’s participated in a game of Gambit should be familiar with motes, but it’s unclear what a Voltaic Mote is. Apparently, the raid fireteam will be picking up this Voltaic Motes in order to deposit them or use them in some way, and those that have this mod can feel safer when picking these Motes up.
Even beyond the tease of a mechanic that involves picking up Motes, players should be excited to see that raid-specific perks are returning in the form of mods. With the Armor 2.0 system, Destiny 2 players will be able to put these mods on any piece of armor to get the look they so desire and still enjoy the benefits of the raid perk.
Raid mods have been fairly lackluster as of late, so it’s exciting to see Bungie get granular with them by offering players mods that benefit specific encounters. Presumably, this is to encourage players to swap their mods based on a situation, which is something Destiny 2 has been missing since the beginning. Of course, this is only one of the raid mods, and the hope is that there are plenty more tied to Garden of Salvation.
Destiny 2: Shadowkeep releases October 1, 2019 for PC, PS4, and Xbox One.
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